Q: Invoicing & Rendertimes

Out of context: Reply #2

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  • Miguex0

    It's part of the production process, imagine that free rendering was an industry standard, clients all over would say things like "could you rotate the texture map on the logo fifteen degrees to horizontally and re render again? I want to see what that looks like"

    rotating the texture takes 2 seconds, the render it's another 5hs.
    see my point?

    rendering is as much part of the production process as everything else, don't feel bad for charging for it man.

    • then I'd do a very low preview render without ambient occlusion etc but I get your point!mekk

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