The Blender 3D thread

Out of context: Reply #18

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  • NBQ000

    it's very tempting to dig deeper into Blender. But from an economic perspective it makes more sense to do so with one of the major 3d apps like Maya, C4D or Houdini. To be compatible with studios and freelance jobs.

    And because life is short. Learning a new 3d app is already time consuming enough.

    What are your thoughts?

    • Steve jobs said look to the fringes to see where things will be in the future. The fringe is Blender...shapesalad
    • I'd say the 'concepts' within 3d software are similar. That you have a vertex and manipulate it, construct polygons, assign texture that reacts to a light.shapesalad
    • Once that is understood, it's merely a case of differing UI between the softwares.shapesalad
    • There's not a single motion design or major 3D/ VFX studio using Blender that I know of. So economically does it make sense?NBQ00
    • It seems it could be great as an add-on/ complimentary tool but as an entire pipeline it seems more suitable for independent filmmakers & animators.NBQ00
    • If you learn C4D, and focus more on the craft of 3D rather than C4D, learning blender is then getting familiar with a UI, rather than concepts of 3D craft.shapesalad
    • I would love to see the Blender devs creating some FBX type export option to be able to export everything into Maya, C4D, Houdini. Not sure if possible thoNBQ00
    • shape, what you're explaining is apples and oranges. I know it's just UI differences but it's about being compatible with studios and freelance projects.NBQ00
    • Of course I don't really care which 3d app I'm using but when you work for a studio or freelance gigs you need to be compatible with them.NBQ00
    • maya is over bloated and fucking expensive, C4D is okay, blender has become kick arse but I'd focus on houdinimugwart
    • (and there is modo as well )mugwart
    • its all a question of what you want to get out of it. Maya is a vfx work horse but has more people swearing at it but it is tried and tested.mugwart
    • houdini has become the silent hero it is very very powerful but if you just want something to learn - you cant go wrong with blendermugwart
    • sidefx latest promo:
      https://www.sidefx.c…
      it is free to learn
      mugwart
    • blender has become seriouly powerful recently so save some bang and learn this, see if you like it but if you need to go pro I would focus on another toolmugwart
    • Like I said I wish the Blender Devs would work on implementing import & export options from & for other major 3D apps. Unless it exists?NBQ00
    • I don't mean just importing models but proper full scenes with all shading, texturing, rigs, lighting. Maybe not possible.NBQ00
    • I think the biggest incentive to get into blender is the pace of development. It's developing VERY fast compared to other 3d packages. Think Blender in 5 yrsmonNom
    • I think Blender is set to become a much more dominant player. Especially as autodesk doesn't put a ton of resources into Maya. Est. 20 devs work on it?monNom
    • I've heard that major studios hire people who don't know anything except Blender. Talent is talent, regardless of software.monospaced
    • Which studios?NBQ00
    • Not sure really. I just heard this from Blender Youtubers.monospaced
    • 3d skills are largely transferable. I came to blender from Softimage XSI and it was a very easy transition. The concepts were all the samemonNom
    • If you want to work for major studios, you're probably doing most of your work in zbrush, mari, motion builder, 3d coat, Houdini (only particles and fx), etc.monNom
    • To be honest, if youre new to 3d, don't think of entering a VFX house, might be wrong of me to write but it's a horrible lifestylemugwart
    • +1spunji

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