UX Design team

Out of context: Reply #3

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  • grafician0

    Other (random order) advice:

    - bring in outside help, contract based, 3 months, see how things improve - before committing to full time hires
    - don't do wireframes - go directly to prototyping from user flows and designs, then do user testing - not more than 5 people in a group to quickly validate ideas
    - if you get a team, introduce some kind of workflow, Agile or something similar
    - start preparing design system, components, all that
    - think about on-boarding for new hires
    - skip HR and hire directly based on recommendations from other people you know that do the work you need
    - ask Devs what they need in all this, how to improve collaboration if you hire a full team

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