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An interesting read for people interested in graphics technologies. How do do animation for effects like water/rain using colour cycling, i.e. redrawing the same scene using a different colour palette for each frame. Very Amiga.
Enable the controls at the side so you can see the colours change.
Sigh. Makes me miss all of those old school Sega Master System and Genesis games.
Safari 5+ Mac Works
Chrome 5+ Mac/PC Works
Firefox 3.5+ Mac/PC Works
Opera 10.6+ Mac/PC Works
iPhone with iOS 4+ Works
iPad with iOS 3.2+ Works
Internet Explorer 6, 7, 8 Does not work
- I can see a problem here.mydo
- I see no problem at all. Get rid of IE by simply ignoring it and not making cool stuff available for it. :DContinuity
- that'll work!mydo
- IE doesn't support CANVAS until IE9, it's just Microsoft's lazinessukit
- I thought Adobe was the lazy one.CyBrain
- There's enough laziness to go around:)ukit
- Every major corporation has IE, because they all have pcs. a lot of the times, things are made to makde sure to work in IE, ....instrmntl
- simply so the client can see it.instrmntl
- as long as it degrades nicely on IE doesn't matter at allfadein11
Ultimately pointless but so so beautiful
If this leads to a renaissance of home coding of games, be it via a web interface, then I am all for it. Even if leads to nothing at all, I'm all for it.
Kids today have no appreciation of this. Back in our day, this was the shit. :D
The Golden Age of computer and console games. Sigh. Now I'm all nostalgic.
this is awesome
the amount of dedication to acheive this is quite impressive.
it reminds me of my day playing games like
html5 is slowly getting there. its still in the late 80s tho.
The WebGL stuff is at the level of Papervision in its early days
there is still real craft on the web... nothing like limitations to set you free.
so wait... how do I do this? I have a project where this effect would be highly useful