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I know most of you lot who use 3D modelling (seemingly) tend to use cinema 4D but, just by the off chance that someone here does use 3Ds Max, I'm doing a edge model bust, I'm separating the edge loops out into 'areas' to make animating clearer but on selecting some polys (which as far as I figure should all be quads) the selection tool is only selecting a try instead of the full poly. Tried welding the corners just in case there were any strays there, but everything seems fine. Any ideas what could be causing this?
Seems like your working on mesh, and shiuld convert it to poly?