Making a Video Game...

Out of context: Reply #16

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  • detritus0

    Just in relation to this, which I effectively agree with..

    "Its good to have some exploration/ discovery but its not clear at all what the ultimate goal is. You need a way of gauging progress "

    ..one of the best gaming experiences I've had in recent years was:

    http://adarkroom.doublespeakgame…

    , a large part of which was that there was ZERO idea of what the path or indeed the reward or purpose is.

    Not sure what my point here is, but there's something in being left in the dark.

    • Yeh man! Great game. Most surprising gaming experience I've had! Spent a while on that bad boyHombre_Lobo
    • this was a huge inspiration for me - this and that candy box game, also a game called "starseed pilgrim"mantrakid
    • im also going for this 'tossed into space' feel and you gotta essentially learn what to do.. so glad you brought this up.mantrakid
    • that being said, i do feel i need a couple more obvious prods at the beginning because too many peeps are 'too' lostmantrakid
    • i feel like once i get people latched on to the basic concept the rest will start falling into placemantrakid

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