Making a Video Game...

Out of context: Reply #83

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  • mantrakid0

    Sweet feedback man, you give some really good points that definitely put eyeballs towards the overall philosophy which i want to make sure i stay true to. Giving the 'option' to heal from a planet, and the consequence of killing all your work if you choose to refill is actually a very compelling concept.... there are a few things id need to re-think (boss triggers, new enemy spawn rates, etc) that revolve around planets being completed, but I can rework those to another, more natural progression...

    Whole spread vs protect is something that I wrestled with a lot at first.. I went with 'spread' simply because it gave even a slight sense of 'conquest' but youre kind of right, once you plant a planet, and it can heal you, and it fully heals you and drains empty... it kinda loses value at that point and becomes almost a husk of a planet again... You can continue to fill up the planet's "Tank" by planting more plants on it, so there is a way to keep the planet building up reserves, but still, once its gone and full, its gone.... The aliens are truly there simply to distract your planting process, but perhaps there could be a better way to utilize their existence.

    The next phase of the games development is still geared towards building the 'discovery' aspect - there are currently colored blocks littered through the galaxy that you can pick up. You can bring these to the old guy and he'll basically tell you whats going on a little at a time. Bring them all to him and you're basically ready for the final scene...

    Jump is a HUGE defensive strategy. I dont see you progressing anywhere quickly without effective use of the jumping technique actually.. it is pretty much the best way to avoid a laser while on a planet.

    Less Asteroids + asteroids colliding with planets to reduce health is in the plans for sure.

    Great ideas in the last paragraph - there is a lot technically riding on the careful placement of planets and their closeness and balance to one another -- adding some new elements in space will be a challenge, but i think it could definitely add to the experience..

    Thank you so, so much dude.

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