Correcting seams in AE
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- harlequino
Creating a logo animation, in which the letters of the logo sort of construct themselves from fragments.
To create the fragments, I've duplicated and masked portions of the letters, each within their own precomps.
The only issue is the residual "seam" that's left over on the letters. Meaning, you can see a separation between the letter fragments.
Now normally, I know that is solved by setting the blending modes to "Alpha Add," but once I nest the precomps into a main comp, and either set the precomps to 3D layers or collapse transformations - the seams come back.
Any ideas to correct this?
Keep in mind
-Each letter is a precomp which is animated in 3D space on its own
-The main comp will also use a camera and 3D spacethanks
- Meeklo0
not sure if you can do this on your particular case, but
sometimes I just export a layer with the entire logo on put it at the last frame of the animation, so when all your other letters are in place, then you make the switch to the actual logo in one layer.
- harlequino0
That's kind of my fail safe, Meeklo. I'll fall back on it if I have to. Wanted to see if there was a more elegant solution first though.
I have a feeling that due to the way I am nesting and using 3D space, that it may just be a limitation, but again, never know when someone has a good method or work around.
- Meeklo0
I see, that solution not always works, but it's hard to say if I'm not looking at the project, maybe you would like to post lets say 2 frames of the animation (one somewhere in the middle and one on the last frame where you see those "seems" as you call them (I like that term).
and another one of your timeline showing layers?I might not have the answer, but I'm sure some of the more experienced AE users will find it easier to help if you post these.
- Meeklo0
Another thing I could try, is zooming in as close as possible an retouch all your masks, making them closer together, so when zommed in let's say "400%" you don't see a seem (make sure you do this at "full/best resolution"
- harlequino0
Good idea, will post a couple frames in a bit.
- version30
the smoothing is what causes the problem. it's the built in aspect of the program which allows you to zoom in on that bad boy and look incredible, tweak your intersections. does that cause the type to look out of scale if you nudge it up a pixel?
- eieio0
make each one 1 pixel bigger
- harlequino0
Ok, I will try and nudge the mask intersections 1 pixel and see if that does it.
- harlequino0
Yep, I guess that kind of does it. Within the precomps, the type is a wee bit off with the mask intersection, but back in the main comp all is kool & the gang.
Cheers.
- harlequino0
^actually kinda liking that better. Convenient, too, thanks.
- glad you sorted out, frames look great man!Meeklo
- thank you sir!harlequino