Making a Video Game...

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  • prophetone0

    @mantrakid, I am looking at maybe grabbing a license for Construct 3 when it drops. Hoping it'll help bridge the gap for me between my designs/ideas and deployment.

    I'm waiting for the most part b/c I work on a Mac and wanna keep it that way, with iOS and Android mobile as output.

    I realize you use Construct 2 - and v3 will hopefully be doper and OSX compatible. In your opinion, a good investment? Fun to use? Saves you time? etc.

  • mantrakid1

    @proph

    Actually I developed cosmochoria fully on a mac - just using parallels to run windows 7 in and then ran Construct 2 there. I would say that absolutely yes Construct 2 (and im assuming 3) was fun to use and had a very low barrier of entry. I messed with it a couple years before finally sitting down to do a 'serious' game with it (cosmochoria) but i could have reduced those couple years to a solid couple months if i just sat down and spent a few hours a day learning / building / experimenting with it.

    The biggest down side i think is that once you have a game, your options are much more limited with Construct (HTML) than they would be if you used something like Unity or Unreal engines. basically, performance is shit on anything other than an decent powered computer, unless you're making tiny simple games. As soon as you start scaling into something with more graphics, or requiring more stuff going on, i feel like that's where construct 2 starts to break down when porting to, say, mobile or consoles. If you ever just want to experiment / learn / do stuff for PC/Mac/Linux then i think you're good.

    THAT BEING SAID. Personally, I wish i spent those few years experimenting with Unity instead of Construct 2. If i had that legup with unity and had started / built cosmochoria in unity instead of C2, the business opportunities would have been much much much better overall. I had to turn down some dope stuff simply because going from Construct 2 to, say, console or mobile was just too much of a pain in the ass and would cost simply too much to make it worth it.

    Unity, Construct 2, GameMaker... whatever you decide on, you CAN do something dope, just gotta get the daily practice in like anything and it will come together, especially if you already have an eye for the visual stuff, and even better if you're a gamer yourself with an appreciation for the subtleties / mechanics / etc.

    • Thanks for the heads up on this. I have been messing around with several tools like Tiled and Spritebuilder but have been admiring the speed of C2 and Buildboxprophetone
    • I am primarily looking at building out 2D retro arcade style games at first, using the classic gameplay style and mechanics, good starting point to learn imoprophetone
    • I think I am going to spend the next few months building out artwork components to have a few small titles ready to go, perhaps C3 will be ready by thenprophetone
    • Unity looks awesome but it's one of those things where I have to decide if it's the way to go first and invest the time and $150 per mo (!)prophetone
    • I think I need to start small, feel things out. I also don't want to get cornered if I do end up building something super dope and performance issues are a probprophetone
    • Something to chew on...prophetone
    • Hit me up on email if you wanna chat bout this shit there too, nate@3030.camantrakid
    • I would say yeah start small. Even just messing with C2 for now until C3 comes out is a great idea to keep your feet wet / learning going.mantrakid
    • I would say if you feel like you're at a point where you want to go commercial with it, take a serious moment to analyze whether its worth it to continue in ..mantrakid
    • Your current environment, or to port over to something more versatile before it gets too heavy. I wish i spent a few months porting Cosmo to Unity before...mantrakid
    • I spent another year and a half finishing it in Construct 2. Just would have made life so much easier for that small sacrifice at the start.mantrakid
    • Thanks man! As a start I think if C2 pops up on sale again (just missed a 30% off thing!) I might get a license, upgrade to C3 when outprophetone
    • I will also probs hit you up via email when my ass gets more in gear with things and I start getting chatty! I appreciate it.prophetone
  • palimpsest3

    They grow up so fast!
    You've done well, mantrakid.