three.js s.o.s
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- wwfc
hi all,
does anyone know how to resolve conflicts when going from one version three.js to a newer version?
i have a document that uses r37 and works perfectly but when i move up to r48 it just stops working and tells me:
" ReferenceError: ImageUtils is not defined "
which is this bit in main.js...
var sprite1 = ImageUtils.loadTexture("img/part...
material = new THREE.ParticleBasicMaterial({
size : 30,
map : sprite1,
blending : THREE.AdditiveBlending,
depthTest : false//,
});do i need to just rewrite that first bit of the code? or is that wishful thinking?
anyone had this before? and know what to do? i read somewhere that certain calls stop working when updating three.js - and they need rewriting.
pretty new to three.js so can't get my hat on with it yet?
is this fixable - or a piece of string question?
or... is there any way of doing something similar to jquery.noConflict when using three.js?
anyone?
- Weyland0
var sprite1 = THREE.ImageUtils.loadTexture("im...
- wwfc0
cheers weyland...
much appreciated!