first 3d job

Out of context: Reply #8

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    Those examples above are great. Kosinski (via KDLab) did some amazing stuff.

    Also look at www.cgtalk.com.

    If you aren't going to use GI for whatever reason (rendering time being one), then you need to learn how to use soft shadows to your best advantage. There are many old school tutorials how to do this (basically, you need a ton and to play with the attenuation settings).

    2 weeks is fast. We typically take about 2 months to create a quality animation, although we have done a few that turned out really nice in about 2 weeks, but I also have a team working on them.

    For textures, I'd buy them and build up a library fast. Took me years to build ours, but nowadays you can buy some pretty complete stuff for not too much.

    Also, look at online render farms if you need the resources.

    Nice stuff, though, just need to polish some of the edges.

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