Getting started in 3D

Out of context: Reply #6

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  • keithrondinelli0

    My vote is also for Cinema 4D. Blender has a very nonstandard UI that I found very difficult to use, despite the fact that the app is fairly high-quality, and free. I found that I would have needed a degree in engineering to pick up Maya – I wrestled with it for a while and gave up because it seems very technical. I wound up trying pretty much al the major 3D packages, and I found Cinema 4D the most user-friendly and intuitive, and more like the standard 2D apps in its very "painterly" approach to materials and rendering. Anyway, my 2 cents.

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