Ambient Occlusion
Ambient Occlusion
Out of context: Reply #9
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- lukus_W0
'global illumination' is another way of describing the rendering technique
- not really...kewHexton
- AO - http://en.wikipedia.…kewHexton
- GI- http://en.wikipedia.…kewHexton
- both tech are used to simulate ambient light in render models, which is too computationally expensive to render using trad. raytracinglukus_W
- .. ambient occlusion is a particular technique. Most global illumination models I've used in 3D packages make use of it.lukus_W
- of it.lukus_W
- fair enough :)kewHexton