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Out of context: Reply #19

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  • rounce0

    Ok, just got off the phone with my Dad who's kinda in the know about this kinda thing and the old man reckons it won't be possible using polarization methods without modifying the display to polarize the image with (ie. sub-pixel LCD polarization matrix filter) .

    However, he did say that, if all that shit was in place then as long as the application could access the LCD polarization filter's switch rate it could (in theory) modulate that; and render a set of steroscopic images based off the inital application render for that frame, and then alternately display the images for the L/R eyes at a high enough framerate you'd get essentially the same as RealD 3D.

    • ...except it'd be from an emiting screen rather than a reflective one.rounce
    • Sounds like you made his day asking that question...MrT

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