Blender 2.5

Out of context: Reply #6

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  • lukus_W0

    Seems like it's going to be a major improvement. Quite amazing considering it's an alpha version.

    I reckon UI design for a program like this probably one of the most complicated and difficult tasks a team of UI designers could ever face.

    I guess with difficult tasks like this, the view from the ground (micro) need to be assessed; but the view from above (macro) needs to be considered too .. at the moment, my main criticism would be the higher level structure to the interface isn't quite as clear as it could be (i.e. which panel's associated with which stage of the 3D workflow).

    Seems like a lot of thought has been put into the new style of UI widget - much more up to date and much nicer to use. Only criticism of these UI elements as they stand would be that they all seem quite similar .. e.g. I thought it was quite difficult to differentiate between a slider and button at a glance.

    Huge improvement though. which I guess is only going to get better. Pretty exciting stuff.

    • what's really interesting though is that if you just start clicking around you discover things quicklySigDesign
    • true .. a lot's hidden at first with 2.4xlukus_W

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