C4D issue: badness

Out of context: Reply #12

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  • lambsy0

    "The only solution I can come up with is to not have the bristles cast shadows."

    yes, i knew that was it. happens to me too all the time. (it's not 'normals', it only happens on shadows during rendering)

    like i said above, using the compositing tags, you can also make a new light and have it only on the bristles and nothing else in the scene. that will bring back the realism you want.

    • the shading on the bristles is being rendered back to front in that video - the normals are the wrong way roundlukus_W
    • at least flip them and prove me wrong ;Plukus_W
    • fair enough buddy. i've always battled with this issue. i'll try your suggestion next time!lambsy
    • although i think i've tried it before, but i'll really look into 'normals' next time.lambsy

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