Game Design

Out of context: Reply #5

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  • BRNK0

    I think casual games should be fun, cheap and simple. Puzzle games work best, imo, since "casual" is fairly synonymous with moble and web gaming. Overly complicated controls or mechanics general don't work.

    Persistence is huge. People love the constant positive reenforcement of leveling up, or getting new gear. Kongregate is pretty genius in it's use of the achievement-based meta game...as is XBL, obviously.

    What genre are you thinking about? I can provide more specific feedback if you're more specific in you brief.

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