Game Design

Out of context: Reply #8

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  • showpony0

    i've made hundreds of casual games, and for a game to truly be casual, i think it has to be "pick up and play," meaning, the game needs to be intuitive enough that the user doesn't have to read instructions (that's a little bit of an overstatement, but still, i think you have to keep it simple, especially in the beginning). for iphone games, i'd suggest checking out wario ware... it's a series of single mechanic games that really boil mechanics down to their core in a compelling way. i could go on and on, but i suppose i'll close here, haha.

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