Game Design

Out of context: Reply #9

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  • d_rek0

    As a hardcore gamer I can say that there are a few Wii titles that really hit home as far as being casual enough for anyone to pick-up-and-play but engaging enough so that it doesn't wear thin too quickly. Wii Sports is still an excellent title almost two years since the release. Also the simple motion controls for games like Mario Galaxy and Zelda really add another level of engagement for the user.

    Now I can't speak for any iphone games out there since i don't have one nor have I had the chance to play any games on them but I imagine some basic principals of gaming apply:

    1) make the focus clear and concise; the user must immediately grasp the objective and understand how to get there

    2) make the controls simple and intuitive, there should not be any awkward navigation devices or button presses to perform a function

    3) Use appropriate, compelling and attractive visuals. Just because you've added the most responsive, engaging controls to a complete mess of pixels doesn't mean people want to engage with it.

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