3D: Flash vs HTML5

Out of context: Reply #21

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  • Pupsipu0

    Typical misinformation PR from Boz. All those CSS3 properties were temporary and most browsers already support non-prefixed CSS properties. They had good reason to do it, it's a better approach to transitional APIs, but an easy thing for PR to poke at.

    So far WebGL is pretty far ahead of molehill. Its main problem is when IE will implement it. You couldn't do those WebGL demos in Papervision for Flash 9 or Flash 10's joke 3D APIs. WebGL demos have too many polygons for that.

    Papervision for Flash 10 was abandoned months before molehill was announced but after months of work, since Adobe doesn't release a development timeline. They probably called the Papervision dudes quietly and said, "oh hey, we're making a low level API, don't bother." It treats its developer community like shit, which is why there isn't one.

    A big advantage of HTML/JS/WebGL over Flash is the developer community. It is a lot bigger, so there are a lot more 3D libraries, a lot more confidence that browsers are the platform of choice and Flash is a niche for fuck knows what, it doesn't have a single feature that's not on HTML5's roadmap.

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