VR-360° of the day
Out of context: Reply #12
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- mugwart0
Hate being a hater but this technology isn't going to take on for film/tv.
Games/ computers yes but for films I seriously doubt it. The lens have to be developed in a way that makes them essentially nulls them into security camera. It gives a cheap nasty plastic feel.
All that lovely glass, contrast, depth of field, framing are gone. The art of acting/cinematography gets thrown out of the window.
Budgets aren't getting any bigger and time frames shorter so sets will become to look more fake and the lighting will have to be light to one camera position - so the camera essentially has to remain still and have the world move around it. Why is this appealing?
HDR is cool and the way forward as it gives us a huge cinema colour gamut but it is still broadcast in 4:2:0 chroma. but still exciting stuff.
Sorry nerd rant at an end!
- typical 360 fixed focus lens:
https://virtualreali…mugwart - arri anamorphic lens:
https://static1.squa…mugwart - http://www.theverge.…moldero
- Haha, worked on that, didnt know we did that! I should tread carefully now. Still stand by what I saidmugwart
- http://www.hollywood…
http://www.hollywood….mugwart
- typical 360 fixed focus lens: