The Blender 3D thread
The Blender 3D thread
Out of context: Reply #35
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- voiceof9
I'm just starting to use blender, mostly for graphic elements and wanted to recreate the logo below as practice. I got the overall shape using the screw modifier and made the inside flat by remove a few vertices but how do I round the ends of the spring? and how would I map the that gradient along the inside only? Any ideas or links that could help?
- I can't help but that looks dope!Hayzilla
- lovely. i'd leave it as is, more calligraphic that way.hans_glib
- not a pro on blender but select inside faces, go to UV Editing screen do smart UV Project, hit A to select all in UV screen. Hit New on top to create a materialBeeswax
- dont know further. and this might be wrong too.Beeswax
- @hans_glib, just in case there is confusion, I didn't make this. I posted these to show how the ends are rounded. I cant figure that part out.voiceof
- I think the best bet is to make the profile shape, with the curved ends, before you use the screw modifier.monospaced
- lovelydopepope
- looks great! nice workGnash
- @gnash Not me. https://www.mission.… did the work.voiceof
- Rereading my post, I can see how it gives the wrong impression.voiceof
- ah, nice animation though :)Gnash
- niceprophetone
- @beeswax thanks for that.voiceof
- Try a bevel modifier to round the corners.
Do UVs before you add screw modifier, or just disablei t if you haven't applied it.monNom - You can do that in illustratorHayoth
- ^ animate in illy?Gnash
- @hayoth, I could but it would be limited to one view.voiceof