Textures?

Out of context: Reply #4

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  • face_melter0

    My office has an account with textures.com mostly for solid materials - wood, grass, concrete, etc, etc. etc.

    But if you're looking to replicate glass, best (and only) way is to make a physical material rather than relying on an image. The mapping will be wrong and there will be no shine or refraction in the correct places according to the object you are mapping it onto.

    You could make corresponding spec / roughness and normal maps but even then it'll look like shit under any kind of scrutiny.

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