quick flash Q
quick flash Q
Out of context: Reply #5
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- silencer0
Use the scripts I sent, trust me it's really easy.
You can ignore the first frame of scripts.
The second frame can be used for any movie clip.give your button an instance name my_btn
Paste this script on frame two.
my_btn.onRelease = function() {
var xTween = new Tween(my_mc, "_x", Math.LinearTween);
xTween.startTween(100, 20);
};Call your movie clip instance my_mc
the bit which says "_x" can be changed to anything("_alpha, "_y" , "_rotation" etc)
the bit where it says "LinearTween"
can be changed to any of the functions initialised on the 1st frame. ("easeOutback", "easeOutQuart" etc)the first value "100" is your final _x position (or whatever)
and the last value "20" is your speed.
Hope this helps.