AS3 culture conflict?

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  • vaxorcist

    Forgive me if this is obvious, but it's about a designer/developer culture difference, and deadline is short, so here goes...

    I'm working with a designer on an AS3 Flash project, she's a timeline addict and I'm a codehead who does everything in external package/class .asfiles, and the only code on my timeline is:

    import Main;
    var main:Main = new Main(this)
    addChild(main);

    ... but.... there's no time to redo her work, or retrain her way of doing things, so I'm wondering if anyone has a good place to start in integrating this stuff together...

    My stuff works alone, her stuff works alone, we put it together and, uh, no....

  • tOki0

    lol @ timeline cowboy fail

  • cuke4260


    i don't think there's an easy answer but yeah it seems like you missed a big step right at the beginning - it's not 'culture' conflict; it's pre-production, planning ahead, etc.

    it's like building a house and hiring a cabinet guy and a plumber; but never having them talk to each other. there's a chance the plumber might get the pipes in the right place, but that's a risky way to do it.

    i guess the last thing you need is a lecture though, so here's what i would do:

    neither of you is doing it the 'right' way, you're both just doing it differently.

    any sort of functionality that she has, try to take it out and rebuild it on your end, and then get her stuff into separate animations/mcs/swfs, etc and then you can control them.

    • I was called in after it was "80% done"..... only spent a few hours so far...vaxorcist
  • mightyj0

    is here work in pieces or all in one file? if things are separated appropriately then for flex or flash it should be fine to work with. If not then maybe that is something you can work with her on. Getting things a bit modular. The timeline is fine if you both know how it is going to be used for the project. Communication is key!

    • one giant FLA and a few external as files that she got from other projects....vaxorcist
  • akoni0

    if you are using cs3 or cs4 you should be able to just to have the 'Main' Class set as the Document class in the properties panel. That way you can rip out your timeline code, and just keep it as a separate class, and just right a separate method as a sort of 'OnAddedToStage' which would then be under your 'main' public method

    • interesting, is there any URL you can point to? I may need some context.... I'll try the idea..vaxorcist
  • erikjonsson0

    we do that all the time.
    only thing on timeline is in / out / idle / rollover states for all animations and empty placeholder clips.
    so its all in a big library that we, with as3 make stages and populate pages from.

    • that's how I do it, but I have to make my stuff work with designers who use the timeline..vaxorcist