Skeuomorphism
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- zaq
Digital skeuomorphic design: calendars with faux leather-stitching, bookshelves with wood veneers, fake glass and paper and brushed chrome. Skeuomorphism is a catch-all term for when objects retain ornamental elements of past, derivative iterations--elements that are no longer necessary to the current objects’ functions.
Many of you are guilty of that
- detritus0
ok.
- sureshot0
No more whiskey for you.
- GeorgesII0
Fixed it,
An bunch of über elitist designers who run an online design community and think that their shit doesn't stink. Can also be referred to as the QBN Reich.
Man, thos designer over at XYZ designers are bunch of fuckin QBN's.
//ahahaha
- ESKEMA0
I think you're being a bit skeuomorphic
- inteliboy0
- Audio software is the biggest offender of Skeuomorphic design. Wouldn't say it's great. Turning knobs with your mouse is terribly unintuitive.jtb26
- is terribly unintuitive.jtb26
- sliders would be far more appropriate.Amicus
- It isn't though. Reason is designed to make it convenient and intuitive for people used to expensive hardware with this very interface.orrinward2
- very interface. It is not an introduction product to sound mixing. I'm a big fan of Skeuomorphism as a transitiionary aid from one media to another.orrinward2
- transitiionary aid from one media to another.orrinward2
- I don't think it's necessary to hold the users hand. They handycap the functionality but trying to imitate a rack strip form factor.jtb26
- *by.jtb26
- this is a big part of the reason ableton is so awesome.lodef
- fuck anyone who didn't design Reason and thinks they know the reason something was created a certain way.dMullins
- well i love patching (with faux cables) in reason and wouldn't want it any other way.inteliboy
- I'm no musician/sound guy so Reason is awful for me, but everyone at Uniorrinward2
- that did sound loved it and swore by it. There was pretty much no learning curve for them.orrinward2
- jabblon0
in most cases if it's not being terribly bad UX it's having to mix with traditional UI elements (looking at you Apple), which breaks the whole aesthetic anyway. Do you remember when computer experiences were supposed to provide consistent interfaces? Always pissed me off when iTunes looked slightly different to the OS. Now shit be just random.
- waterhouse0
This phenomenon exists widely outside of our digital realm.
Pebbled plastic dashboards in our vehicles.
Solid surface counter tops that look and feel just like natural stone.
Corn, beans, nuts and mushrooms mashed and engineered into patties that closely resemble beef.
- i_monk0
^ Only the middle one, and only if you mean a veneer over particle board rather than actual stone, is skeuomorphic. "Beef" doesn't look like minced meat mashed into a patty shape, and vehicles didn't originally have dashboards made of pebbles.
- "Pebbled" refers to an appearance of leather, mate.waterhouse
- The alternative, mate, is smooth or arbitrary geometric textures, neither of which is better than non-detracting faux quasi-leather-like.i_monk
- vaguely-leather-like texture.i_monk
- ukit20
It can go too far, but in the long term I think it's here to stay. Especially if UIs move into the realm of virtual/augmented reality, a little bit of skeuomorphism makes sense.
- monospaced0
You say "guilty" as if it's always a bad thing. Personally, I like it when it's done well. And with the "retina" resolutions we're starting to see, it's even easier to pull it off. Things were overwhelmingly "digital" for a long time because computers were really primitive with huge pixels, forcing everything into aliased bitmap form. I think we're past this and that technology is allowing us to blur the line between digital and analog.
- monospaced0
- I wouldn't say so. This was a misplaced ambition to PUMP 16 bit graphics before we knew what the 'uncanny valley' is...detritus
- I hear ya. I guess the connection is that high-resolution led to more realistic texturesmonospaced
- marychain0
*eyeroll
it's all in how you use it bra...don't be a dickhole
- mikotondria30
^ Yeh, I reject this as a valid snark meme that mocks something worth deriding. Texture is part of design as much as straight lines, curves, colors and spaces, and it isn't going away. There are bad ways to use faux-realistic, even anachronistic textures, and there are good. The best stick and everyone copies them, and your clients want them too, so sit, down, shut up, stop trying to be clever and show off to your friends, and start googling nice leather and fabric textures, because I just got a call from the client and they think it looks 'too cold and computery'.
- cannonball19780
Calling a phone a phone.
- <oh yeh, I see what you did there.
In your "post".mikotondria3 - better than "device"i_monk
- <oh yeh, I see what you did there.
- omg0
- Miguex0
Audio software is the biggest offender of Skeuomorphic design. Wouldn't say it's great. Turning knobs with your mouse is terribly unintuitive. -jtb26
I disagree completely, I think reason (and re-birth) were amazing in terms of helping me transition from hardware to software. I understand that if you never used a sampler, synth or a drum machine it can get confusing but when you come from hardware made a lot more sense than user trackers or old versions of digital performer/ logic
- in my opinion at least...Miguex
- I was going to say the exact same thing earlier, but couldn't work out how to describe the bottom picture :) thanks!detritus
- also, knobs and faders can be mapped to controllers now, so digital feels more like hardware every dayMiguex
- if you used an MPC back in the day, u can install a patch on ableton to make your MPD work just like one, it's insaneMiguex
- what miguex says is the truthinteliboy
- if I am mapping to a real world controller with knobs I don't want to be using a visual metaphore in the software.lodef
- Any additional info is just visual noise. thats why ableton is the way it is with sliders, graphs and things.lodef
- actually, you do want knobs in the software if using in real life for mental model and mode continuitycannonball1978
- in fact i don't. its a pain in the ass looking at a graphical representation rather than a clean UI.lodef
- the only place this might help is when mapping, but then its not really skeuomorphism its just a mirror of the controller.lodef
- animatedgif0
Re: Mortal Kombat
Yes the photo characters blew people away at the time, but looking back it has dated horribly and looks corny as hell. While Street Fighter 2 used illustrated stylised characters and still looks great today
http://cdn2.hark.com/images/000/…
Oh and look up how most fighting games look today, it's definitely far from trying for photo realism.
- kinda missed the point therestepson
- how so?animatedgif
- MK tried to show power of computing with photorealism. It was not to make it easier to understand and use.orrinward2
- skeumorphism is about design and UI elements so photorealism in and of itself is not the same. its just character design and limitations of the technology.lodef
- ...design and related to the limitations or ability of the technology.lodef