Making Games
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- section_0140
I'd start with Unity if I were you. I've started a few projects, and it's pretty intuitive. Unreal Engine is a an option too, but it's no where near as noob friendly.
- Fabricio1
So many great advices here!
I feel I have so much to learn still, specially maybe making a move to Maya from Cinema 4D, since its the industry standard.Its a shame Maya now is a subscription based, and doesnt seem super how they deal with it...
But I will look into these, and all the advices are amazing!!!
Thank you so much!- You can just use Blender if you don't want to pay for Maya. It's free. I use it to build 3d assets.cannonball1978
- I wouldn't worry about Maya right now. Use what you know for content creation until you find a real reason to switch.monNom
- there are others out there, modo for one, some even like houdini for modeling.
Maya is a horrific beast but it is industry standard, its great to have on CV.mugwart - though it seems everyone using it spends their life swearing at it.mugwart
- prophetone2
Check out Construct 3, build a quickie game in-browser, move up to something more complex later. www.construct.net
- I will definitely check it out! Thanks prophetone!Fabricio
- ideaist1
Been meaning to play around with:
https://gamesalad.com/developers…
OR
just jump right into Xcode:
https://developer.apple.com/game…
I started in the app world by doing tutorials on YouTube relevant to specific functions of my project and than kind of mashing them all together as cleanly as possible.
Godspeed Fabricio! Keep me/us updated and i'll/we'll point you in the right direction.
- Thank you so much!!!
I will take a look into these! Thanks Michael!Fabricio
- Thank you so much!!!
- cannonball19784
If you are learning to make games, you will fast approach the "eyes bigger than the plate" effect where your ideas for your game vastly exceed your scope and ability to make a game.
Start with the goal of making a game. A really, really small game, not the epic idea you had for one. Then move up in scale.
- +1
And don't try to reinvent every wheel, nor code the perfect wholly-comprehensive environment first. Just make a game...detritus - This 100%. I did the same recently with an app in Xcode. Scaled back heavily and got 'er done. Plan for iteration and keep 1.0 as simple as possible.ideaist
- +1 if you can make a v.simple game entertaining and with your own little stamp on it it will drive you onwards to your more ambitious ideas. You need to be asfadein11
- hooked on making it/them as the end user will be playing it.fadein11
- Gold advices right here. Thank you so much guys!Fabricio
- no shit, sherlocksince1979
- +1
- detritus0
What sort of games?
I've downloaded and prodded loads of libraries for 2d and 3D games and last year resolved exactly what my first starting game would be (a remake of a favourite from when I was a kid), but I've just never managed to eke a broad enough expanse of time to really commit.
Anyway, I ask the above question because there are quite distinct routes you can take depending upon the scope of your intent.
- face_melter0
Most people start as QA grunts to learn how the industry works, if you want to be part of a large studio then peel off into an area that interests them. But more and more folk are learning through Unity or Unreal and building their own titles, then using that as experience to get into various positions.
Like anything skill-based, you should research what you want to do - environment art, character design, audio design, texture building, and work at it.
Check out DICE's (and others) recruitment pages to see the requirements. Lots of Maya and experience.
- fadein113
Mantrakid
Here is the thread:
http://www.qbn.com/topics/684151…
- Fabricio
I was wondering if any of you have had experience within the game industry? Lately I've been very tempted to get into it... maybe starting as a part of a pipeline, to get some more experience and knowledge, then trying to make something on my own, indie game, etc...
Any advices or stories to share?