Making a Video Game...
- Started
- Last post
- 183 Responses
- mantrakid0
- haha this is funcjfclarence
- Thanks so much for checking it out, dude!mantrakid
- mantrakid0
http://www.youtube.com/embed/2U6…
Gameplay vid if you just wanna see what it's about. (Contains Spoilers)
- mantrakid0
Fuck.
- lodef0
I really like where its going, its a very strong concept. I made progress, upgraded my gun, populated some planets and some dragon boss thing appeared. I would suggest offering more variety of possibilities right from the start. Is it actually possible to make the planets look like that graphic ^ ? Because that would be cool. I just wish you could advance faster. Also I wish the planet progress was saved between games, right now its just the guns and extra stuff but you have to start over with the planets.
- mantrakid0
@lodef, yeah that's the new graphics in the latest version: http://www.3030.ca/Sprout_069
The planet progress is actually misleading.. i want people to 'feel' like it's a high score game right off the bat.. like ... not that they can complete it, but its more like a game of tetris - just get in the zone for a bit and kill some dudes (new / more variety of enemies coming in the next version). The whole 'get all planets' thing will become apparent only once players actually get the map and see that there is, in fact, a finite world to play in.
Also, though upgrades are purchased 'between' games, I have started to put some bonuses in the game that will help like 'find-able' bases, and there will be some sort of treasure 'chest' with larger quantities of coins scattered throughout the playfield.
Basically i want it to be like a game of Donkey Kong or Tetris, where you play until you die, but the goal is to see how far you can get before you actually die. Progress will be ranked at the end. The whole 'keep your coins' and 'upgrade your shit' is sort of meant to be a bonus for those people who actually get into it and continue playing the game in multiple sessions.
thanks for playing it man, your input shaped the recent changes. :)
- nice! glad my input is of use. I will try these new things out. its fun.lodef
- cruddlebub0
cannot find page!!!!
- ZOOP0
I've been following your thread and playing bits at a time, this is great Nate! I can see people getting hooked on this. Amazing work and your music/sound crew rock! Thinking about a mobile version? That's where all the kids are these days. :)
- mantrakid0
Hey ZOOP, thanks for checking man! I have been thinking about mobile from day one. Unfortunately i donno how realistic its gonna be - im relying heavily on CocoonJS and my recent build has it running at like 10 FPS on average... Im not really sure why exactly since there isnt a lot of crazy stuff going on and Im getting 60 FPS on desktop easily. I go through days where literally all i do all day is try to get it running smooth on my ipad haha. :) I'll keep you posted.
Thanks for checking this out guys. If anyone is on steam I have a greenlight page for it up at: http://steamcommunity.com/shared…
- lodef0
cool I just rated, I was wondering what your plans were, it could work well on Steam. Looking forward to seeing it develop.
It might beyond the scope of what you had in mind but it would be interesting to see it turn into less of a points getting type of game and more of a survival strategy where you are continually populating the planet life, letting it evolve and protecting it from aliens simultaneously.
- mantrakid0
@EKSEMA: Dock spaces ala: http://lifehacker.com/5993307/ea… -
it's a subtle thing, but i find it helps keep things organized a bit.. maybe im neurotic. By default, undocked items will always open on the right, so you can keep your 'always open' stuff organized on the left.
- mantrakid0
I was informed by dudes far more experienced than I that I was a damn fool for not putting Sprout on the official Greenlight page, as opposed to this 'concept'.
You can view the official Greenlight Page here:
http://steamcommunity.com/shared…If you've voted on or followed this page, it would mean the world to me if you switched over to the official Greenlight page, as any votes / feedback there actually do go towards making sure Sprout is available on Steam when it is released.
Thank you so much for the amazing feedback and response so far. I am honestly blown away at the positive response I've been getting - just watching those "Yes" buttons get tallied up hour by hour while i can count the "No" votes on one hand. Thank you so so much!
- lodef0
bump. just voted for the official Greenlight. I am 9bit BTW
- mantrakid0
Holy shit thank you so much dude.
Here's a vid for you guys (well for the dev forum, but maybe you'd like?). :) I talk a bit about the game while i show off my mad skillz (or lack thereof). Ill add you to the Dev group 9bit!!
- ernexbcn0
Dope.
- _niko0
mantrakid great job, you're a fucking inspiration, hopefully more of us get off our asses and start creating cool shit like this.
exactly what i've been looking for.
- mantrakid0
haha thanks man, ive been sitting on my ass about making a game since i was 15 years old or something. Maybe younger.. when did The Wizard come out.. :P Always wanted to do it but always felt lazy / just sat and played games instead.
Last year i turned 33 and was like FUCK THIS i gotta learn, and it has been the most satisfying creative endeavour ive ever had..
Caaalifooooornia..