Vision Pro
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- prophetone1
mrw out walking dog in 2050
https://www.instagram.com/reel/C…
- Unclickable0
- its funny because its true. We already have everything.HAL9001
- maikel0
So, I will put a semi-serious thought here.
I lived through the paper->screen craze. Then the screen->mobile craze. I would say there was some sort of floppy web3 rush too, but that one didn't stick.
For most designers there has been a gold rush every time a new medium/substrate appears. I think AR, or boundless media is what's next.
I am curious what you guys think, and if you think it will actually change how and what you design, in the next 5 years.
- I don't. I think this is just a gradual evolution of the stagnant VR world. It'll have to come down to less than a grand to matter, at all, and even then....formed
- Maybe the next gen, who knows. I don't type on my phone, etc., so I'm probably just old, but I still see this as an extreme niche product.formed
- The 'Minority Report' type 'working' that is always touted as the future would require far more energy to do the simplest things. I just don't see itformed
- being widespread.
That said, as AI improves, you'll be able to be in an endless VR world of your liking. That I see as being the end of humanity ;-).formed - It will definitely create new areas of design, but it won’t replace existing ones entirely. I still design some print and never went full mobilemonospaced
- Surely there’s a goldmine for those who become exclusive AR VR producers and are actually good at it.monospaced
- This will catch on with youngs, but it will take a while. If you're over the age of ___, then you're not interested. Olds don't want it.stoplying
- Yeah but Olds have the $$monospaced
- Yeah but olds are old youngsnb
- I think it will be niche for a while but that doesn't mean you can't make $$$ if you put a lot of time + effort into learning the tech.yuekit
- The main problem with VR seems to be that people get sick of using it after a while -- it's basically an expensive novelty.yuekit
- Honestly I am not looking forward to be immersed in very long xls... but can see 'some' appeal if you work with volumetric objectsmaikel
- Pretty safe bet that this will not be the next thing that takes off. Not for consumers anyway.monNom
- We are social animals. This is a completely antisocial device. Not only do you not make eye contact, the user gesticulates randomly/abruptly at unseen stimulimonNom
- You look like a twitchy crazy person in ski goggles. The kind everyone backs away from on the subway. Users are gonna pick up on that vibe really quick.monNom
- I hear what you’re saying, but I don’t think this device is the gold rush. I think designing for AI isnb
- Not sure here. I have more online interactions with friends and work people than at home / in office. At the right price point this could be a thing.maikel
- Also, it's the first time you don't need to make things square. I wonder what would be a 'natural' shape for interactions?maikel
- you have to try it to get it. It wont be adopted by the masses for everyday tasks anytime soonHAL9001
- sted1
- mg330
I'm doing a demo at the Apple Store Friday. Really excited to check it out.
- Ramanisky21
- you never see any women wearing these in public...jonny_quest_lives
- How popular was the iPhone 1 with women?Nairn
- Apple sold 270,000 original iPhones during the first 30 hours of launch and had shipped 1.4 million units by the end of 2007jonny_quest_lives
- no idea as to the past demographic split of that era but currently 51% of iPhone users are females, while 49% of iPhone users are males.jonny_quest_lives
- most downloaded Apps: #1 Temu
#2 CapCut
#3 HBO Max
#4 Instagram Threads
#5 TikTok
#6 Instagram
#7Google
#8 YouTube
#9 WhatsApp Messenger
#10 Gmailjonny_quest_lives - so if vision pro can crack the Temu female iphone consumer base they might be on to somethingjonny_quest_lives
- sted6
- mg333
I did the demo this afternoon. Have any of you done one yet?
I was blown away. They nailed it 10x over. Everyone else is going to be playing catch-up for years. Apple owns this market now.
- I like the idea of designing for a horizontal canvas. Like it was before phones.hotroddy
- But do you see people really using this on a day to day? I think its more a big curiosity right now,HAL9001
- once you've tried all the features, its collecting dust on a shelveHAL9001
- https://www.ebay.com…jonny_quest_lives
- it is like the next level of escapism, all the distraction you currently have + more with immersion.BabySnakes
- That’s a good way to put it.mg33
- I used my quest 2 last night just to compare and while it is still cool, Apple kills it with that 8K Vision Pro display.mg33
- only assholes and morons have 3 and a half grand to drop on this.face_melter
- I need to setup my rift-s again and jump back into half-life alyx, so fuckin dope, then the quests came out, it's like it got worseYakuZoku
- Please Apple save VR's fate from fuckin FacebookYakuZoku
- Her screeching voice made my ears bleed.milfhunter
- ow sorry wrong thread.milfhunter
- Doing a demo this weeknb
- grafician-3
Introverts rejoice?
- mg330
I have been using my quest 2 headset a little bit more since trying out the Vision Pro last night, and even though I only did the demo for 30 minutes at the Apple Store, there is something very noticeable between the two: I had absolutely no eye strain or eye fatigue at all with the Vision Pro. And with the quest 2, I feel it within minutes, and it lingers for quite a while afterwards.
On the Vision Pro, they did get it configured with my lens prescription, which was pretty cool how they did that in the store. I’ve tried my quest with my glasses and without, and it did not really make a difference. It’s like there’s a mild pain that lingers in my eyes and behind them for at least a half hour after using the quest.
Using the quest, I would like it to an old tube TV in terms of video quality compared to the Vision Pro. Having experienced that 8K quality, everything you do on the quest just feels lacking. My kids love it and they don’t care at all.
- wait, they configured for your prescription in-store, for free, for a demo, but charge $600 if you decide to buy it for $3.5K? hmmmmmonospaced
- imagine having to pay $600 every time your prescription changes, just so apple can make a lens insert that probably costs them $3monospaced
- Yeah, good point. They must have a mountain of every prescription possibility imaginable in the back of the store.mg33