building iphone apps

Out of context: Reply #5

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  • stewdio0

    Your best resource is definitely Apple's developer site. Free to "become a developer" and download the SDK. But then $99 for the real goods like certificate codes that allow you to test your apps on an actual device, etc. Sadly, the free iPhone simulator included in the SDK does not allow you to test accelerometer functions. (You must install on a real device for that.) Also, there's some lag time between paying your $99 and actually receiving your certificates, so plan ahead.

    Forget Flash. If you need animation then export some video and pull that video into your iPhone app. (The SDK videos will walk you through how to import media.) For interface elements like buttons, input fields, etc. just use what the SDK provides. You may feel like you're loosing a bit of authorship up front but you'll really thank yourself in the long run.

    You'll be able to do some pretty quick complex stuff because your iPhone apps are written in Objective-C and you have access to OpenGL. Immediately that opens up a world of possibility. Don't worry about Flash. It will always be waiting for you when you return to the browser world.

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