*Sound Object / MX
*Sound Object / MX
Out of context: Reply #4
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- popovich0
makes sense. only now, with the option unchecked, I don't get it exported at all! :/
The following code resides inside a frame in the main timeline right after the preloader mc starts:
var as = new Sound();
as.attachSound("WitSound");
as.setVolume(0);
as.stop();