Video Games...
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- moldero0
this sold me last night
- ernexbcn0
- looks great********
- I never played any of the Killzone games, this will be my first.ernexbcn
- wow, i wasn't bothered, but just the epic lighting on these screenies makes me wanna play!Hombre_Lobo
- ^ Totally agreed.dorkKn1ght
- looks like a generic shooter with next-gen graphics to meMilan
- looks great
- Naygon0
- http://candybox2.net…Naygon
- this is crack!ernexbcn
- Fuck you, Candy.bulletfactory
- ernexbcn0
MS dropped the ball with the XBO:
BF4 runs at 720p on the XBO and 900p on the PS4. The PS4 seems to have better framerate as well, even when running at higher resolution.
Rumor says Call of Duty will be 1080p native on PS4 and 720p on XBO.
I wouldn't make a big deal out of this is the consoles were priced the same, but the XBO is 100 dollars/euros more.
- what's with the smeared lens flare on the PS4 ver?demafleez
- says nothing about the real specs imho, the really good games will come in 2-3 years when the engines are setmekk
- call it how you want, but the cheaper console is performing better at launchernexbcn
- Looks like someone screwed up the shader pipeline on the lens flareanimatedgif
- ernexbcn0
- only americans buy xbox anyway :Pinteliboy
- christ... ps4 looks far far bettercruddlebub
- ernexbcn0
Call of Duty: Ghosts resolutions confirmed as well:
720p upscaled to 1080p on Xbox one.
1080p native on PS4.
- albums0
Lose/Lose
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?
There is an online scoreboard which is viewable at
stfj.net/art/2009/loselose/
the game can also be downloaded at that link
The code for generating the aliens appearances was pillaged from a project I collaborated on with David Wicks in 2009 : thingsiam.com that we developed for Domani Studios : domanistudios.com/- Sayyyy whatttt!!!!!necromation
- so it deletes random essential system files needed for the computer to function? why not just take a hammer to your computer?dopepope
- computer? Might be more fun!dopepope
- it's art guysernexbcn
- it should track down a random person in your contacts and kill them and their family.dopepope
- i_monk0
A shot-for-shot live action remake of the Dead Island trailer:
- ernexbcn0
Hahah
- DRIFTMONKEY0
- Started out bummed that they went with turn based RPG but the animations sort of make up for it.dorkKn1ght
- DRIFTMONKEY0
Fantastic use of SFM. Part 2 makes me feel feelings.
part 1:
part 2: