Cinema 4D Question
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- M_C_P0
not every render has to be completed straight out of cinema. break it up in to pieces and composite in photoshop (read up on object buffers).
for instance you could have done a straight render of the reflection with the samples set to 100 or lower and then done extra blurring in photoshop. while the result may not be as accurate as your c4d render, im sure the render time would be cut significantly. its a trade off i suppose.
basically try leverage the strengths of all your tools.
- oh, as for sheer render speed up... octo core intel power for sureM_C_P
- scarabin0
helpful advice, thanks
- Kiggen0
by changing the diffusion and reflection setting in the material used...
- keithrondinelli0
Yeah, just lower the reflectivity.
- scarabin0
i've been messing around with the settings for those, but the only thing that's really doing anything is "brightness", which is only making things darker or lighter, and not affecting reflectivity at all
- CALLES0
use a sky?
- M_C_P0
you sky is white and providing the light in the scene. take out the sky and adjust your reflectivity in your material
- M_C_P0
oh, and amp up your bluriness to 30% or so on the reflection channel to get just a hint of the reflection.
- Kiggen0
so romantic.
- CALLES0
i love you too? coming from you? wtf
- CALLES0
diffuse blur reflection
- mikotondria30
use mograph to do a huge swirly pattern of hearts all spinning round like in a swish xmassy commercial. Yeh.
- scarabin0
yeah yeah yeah. it's a movie title.
- eieio0
raytrace the gamma with a little diffusion spectrometer
- M_C_P0
increase accuracy and samples.
and don't forget to flux capacitate the subsurface scattering settings.