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Honest question, I've been seeing more and more job offers for ui & ux visual designers,
but I still don't understand what they actually do.
1• do they only make wireframes?
2• do they also design and work on interactions?
3• what is so different from what most interactive designers have been doing for years now?
4• are they in the same esoteric field as the social media strategist crowd?
don't want to offend anyone,
just that I was looking for work in the interactive field and it seems that this kind of jobs are popping a lot more,
is it something worth delving into so I don't find myself missing a boat that will be necessary in 3 years time?
- They keep positions as broad as possible in order to hire you as "flexible" and "dynamic"...ideaist
- ...When all they want is to pay as few people as little as possible.ideaist
- NEW SLAVESukit2
- lolz @ ukit2; kind of, I guess?! White collar creative slavery!?ideaist
- :) Technically every job where you work for someone else is a form of slavery (wage slavery).ukit2
It's not really a three years from now thing, I'd say it was more of a trend that has been around for a while, at least here in the U.S. In the mid 2000s, the "UX" became a buzzword and every technology company started using it instead of "web designer."
So it could range to anything from just a regular designer (with the company just using the word because they think it sounds good) to someone who does exclusively information architecture type stuff and never touches visual design. Most of the time, it's probably something in between. You will be expected to create wireframes and other UX deliverables but also do visual design.
- I think this was the book that kind of popularized the whole trend, The Elements of User Experience: http://sse.tongji.ed…ukit2
- Maybe it's a thing we've been all doing without knowung it... boh...GeorgesIV
- When you are designing an actual "product" they will want you to wireframe it out and plan everything in detail, that's basically the extent of it.ukit2
- basically the extent of it.ukit2
I'll head to bed now, but feel free to drop all the links you have on the subject,
UX is/should be much more comprehensive than the presentation layer.
To me wireframing is the domain of a UI designer. Though I've seen UX people get their hands in here to.
UX is kind of interchangable with flat out design thinking. Where the level of thought that would go into an aesthetic is put into every other aspect of the process. When I'm working on user experience as opposed to just designing pages I turn around different deliverables. User research, charts and diagrams, user flows that kind of shit.
Check out this article: http://www.helloerik.com/ux-is-n…
I tend to agree that UX has been way to much of a buzz word or catch all. It encompasses so many different disciplines. Researcher, Strategist, Content Strategist, Creative Director, UI Designer. I tend to think of the term as being bullshit when it is reference to a position. UX covers the entirety of the work. It's not an isolated piece.
UX/UI usually centres much more closely on a scientific approach to designing and refining experiences/interfaces. It is led by testing, prototyping, focus groups rather than a gut feeling/aesthetic perspective. Someone who particularly specialises in it will often have secondary qualifications as a business anaylst or in psychology. They go far beyond what we traditionally think of in terms of wireframing as designers.
It is true that many interactive designers have previously done and continue to do this kind of work, it's just that as the field has grown there becomes room and a need for people who specialise closely in respective disciplines. It's no different from someone being a frontend developer vs a back end developer. Many of the same skills but a different focus.
As an industry we are rapidly shifting towards more product and platform orientated projects that are part of ecosystems, rather than static websites etc. So any digital/interactive/web designer who isn't taking an active interest in this will be setting themselves up to become less relevant in the design field of tomorrow. Truth be told you should have already been over it for the last 2 years as these roles as you've noticed are already very common.
i feel like ui/ux is just segmenting what art directors have been doing for awhile now. leading the philosophy behind the site, how it works, why it works, aesthetic, &c, imo.
I've been looking for a new job for six months now. Focusing on UX Design or interactive strategy - either direction is something I'm cool with and can see continuing to grow a career with.
In looking at job descriptions, I've run into a LOT of overlap between disciplines that I think is born out of businesses not really knowing who or what they want. Some descriptions fuse core PM responsibilities, frond end development, or pure visual design with all the typical UX responsibilities: wireframes, prototypes, research, persona creation, usability testing...
I really get the impression that some businesses are trying to get the biggest bang for their buck, but I can't imagine the person who is great at all these things, or has experience in all these areas. Or... Is set on working in UX and would even entertain the idea of PM responsibilities.
I have a lot of skills in my bag. I enjoyed strategy and UX work the most, and they was under the title Interactive Marketing Strategist. I didn't even know what UX was until we started using the term, and if already been doing plenty of tasks within it: running kickoff, doing client and competitor research, requirements gathering, low to high fidelity wireframes, large technical/functional documentation, requirements documents, some QA assistance... Before that role I was in a PM role, but still did plenty of UX and strategy stuff, because our pm roles were very atypical.
So, anyhow... I'll find a job eventually but I'm dead set in finding something creative, collaborating with people to solve fun problems. I sort of aspire to be a mix of UX, creative direction, and brand strategy. Might not find that now or all at once, but it's how I sort of see myself.
they draw boxes.
They essentially draw and sketch boxes, circles and shit that look like tissue drawings using Mockingbird and shit.
presentation side, UX peeps from my experience are bit more on expressing the story of the brand, make it more palatable to people. cause its all about people. the selling to client side they do story boards.
on development side ux i find is more about management in tying together various elements of the brand, site usability and yes the story that needs to be told. cause its about people.
UI is find is more technical mostly more front end programming skills with light back end skills. light on UX responsibility as far management is concerned..
however senior anything in the title like senior UI is more like team leader manager skills on both levels.
Man you have a lot of shit to learn
Ugh. Gathering requirements, running client kickoffs and technical documentation is NOT UX — these are a byproduct of designing software, websites, etc. UX IS user research, iteration, telling a story, product design, etc.
I'm a UX designer and Front End Designer/Dev.
A lot of Wireframers and UI designers sort of fall under the confusing umbrella of "UX".
A UX designer in my view is basically a UI or product designer who does their job properly with user research and feedback.
UI Designers' focus is on lush appearance and slick presentation. This doesn't need to involve user feedback. UX designers need to be out there talking to customers and half the job is user research rather than UI research.
I stumbled into my role not really appreciating it that much, but I've seen so many shitty-UX-great-UI designers that I've started to believe I have a purpose.
There is no difference. A UI/UX visual designer or visual interaction designer is someone who does the top layer of a product's experience. The position exists because the role of "designer" is chopped in half to save the businessman time, make the project run faster, and dilute creative control. Fuck this industry.
- nah man, theres a lot of work involved on both the UI or the UX side of things, and having a person dedicated to each of those problem sets only makes for a better product.Al_dizzle
- ...those problem sets only makes for a better product.Al_dizzle
- The labor is divided for two reasons: it's hard to find soemone who can do all of it, and it goes faster divided.cannonball1978