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Me, I'd start with a pad and pencil, get the basic idea across, then make it all perfect in digital, by hand.
- And I'd make it out of seperate single curve lines that I could then repeat and possibly scale, and then use as a mask/end delineator.detritus
- 'discrete' is probably a better description than 'seperate', which sounds a bit obvious!detritus
- thanks, but trying to figure out a way to create several versions easily, so by hand won't fly :)monospaced
- Once you've got the logic from the sketch laid out, it's a few copy'n'pastes'n'shif... 'by hand', but whatever.detritus
- 'whatever' meant blithely. I've got to stop using that word.
Ideally looking for something I could do in Illustrator.
Thanks to you all. I have a great starting place.
I'd try drawing the left and right most sides and then use blend (steps) and get busy with the masking. Probably a lot of work.
This could also be done in Cinema 4D. Get your nice stripey texture (lumininance channel only) on a plane with lots of polygons and use a spline deformer. That's where you would spend most of your time bending the curve in three directions. The animation possibilities would be great too.