- Last post
- 112 Responses
Because blender deserves its own thread.
Super useful addon to add measurements to the viewport and make sure you are using real-world scales.
You can set the units (imperial, metric) in the scene tab.
Really want to try out the Grease Pencil features, these are some really good examples from Jama Jurabaev
- wow, great technique! I just took a bash at recreating the skeleton in 2.79 and it was impressively fast to get to a result.monNom
- more examples from same guy:
- for those wondering: paint in grease pencil. then convert strokes to curves. in curves panel, add a bevel to give it geo.monNom
- for the spaceman in the video above, you can paint along surface by selecting Stoke Placement: Surface in GP toolbarmonNom
- gonna have some fun with this ;)monNom
- here's what I got from maybe 20mins of playing with this technique. Not production quality, but certainly usable. https://i.imgur.com/…monNom
- I wish Redshift would get a Toon shader worthy of Arnold's.CyBrainX
thanks for this I spend a lotta time in blender
Cool, was waiting for a thread about it
Really enjoying these
I've picking it up and planned on going through a bunch of tutorials this weekend.
Get the most out of your cycles renders using render passes and the compositor.
The compositor is extremely powerful, giving you the ability to work non-destructively in linear 32bits/channel (think hdri) for most nodes. Note that this video is older so some of the UI might have changed slightly.
Loved Blender for a while, first and only 3D prog I really got stuck into. Need to get back into it. Found it surprisingly intuitive considering I have pretty much zero 3D experience. Not to mention it's free. I like this thread :)
I think my copy of C4D is going to collect some digital dust. Pretty amazing results for a free software.
The latest 2.8 version UI interface (default dark theme) looks amazing! Just downloaded this experimental build and playing with it.
Best interface design of any 3d app out there right now.
Not sure if I should look into Blender for serious work though. It takes a lot of time to learn a new 3d app and Blender isn't adopted amongst studios so much unfortunately.
it's very tempting to dig deeper into Blender. But from an economic perspective it makes more sense to do so with one of the major 3d apps like Maya, C4D or Houdini. To be compatible with studios and freelance jobs.
And because life is short. Learning a new 3d app is already time consuming enough.
What are your thoughts?
- Steve jobs said look to the fringes to see where things will be in the future. The fringe is Blender...shapesalad
- I'd say the 'concepts' within 3d software are similar. That you have a vertex and manipulate it, construct polygons, assign texture that reacts to a light.shapesalad
- Once that is understood, it's merely a case of differing UI between the softwares.shapesalad
- There's not a single motion design or major 3D/ VFX studio using Blender that I know of. So economically does it make sense?NBQ00
- It seems it could be great as an add-on/ complimentary tool but as an entire pipeline it seems more suitable for independent filmmakers & animators.NBQ00
- If you learn C4D, and focus more on the craft of 3D rather than C4D, learning blender is then getting familiar with a UI, rather than concepts of 3D craft.shapesalad
- I would love to see the Blender devs creating some FBX type export option to be able to export everything into Maya, C4D, Houdini. Not sure if possible thoNBQ00
- shape, what you're explaining is apples and oranges. I know it's just UI differences but it's about being compatible with studios and freelance projects.NBQ00
- Of course I don't really care which 3d app I'm using but when you work for a studio or freelance gigs you need to be compatible with them.NBQ00
- maya is over bloated and fucking expensive, C4D is okay, blender has become kick arse but I'd focus on houdinimugwart
- (and there is modo as well )mugwart
- its all a question of what you want to get out of it. Maya is a vfx work horse but has more people swearing at it but it is tried and tested.mugwart
- houdini has become the silent hero it is very very powerful but if you just want something to learn - you cant go wrong with blendermugwart
- sidefx latest promo:
it is free to learnmugwart
- blender has become seriouly powerful recently so save some bang and learn this, see if you like it but if you need to go pro I would focus on another toolmugwart
- Like I said I wish the Blender Devs would work on implementing import & export options from & for other major 3D apps. Unless it exists?NBQ00
- I don't mean just importing models but proper full scenes with all shading, texturing, rigs, lighting. Maybe not possible.NBQ00
- I think the biggest incentive to get into blender is the pace of development. It's developing VERY fast compared to other 3d packages. Think Blender in 5 yrsmonNom
- I think Blender is set to become a much more dominant player. Especially as autodesk doesn't put a ton of resources into Maya. Est. 20 devs work on it?monNom
- I've heard that major studios hire people who don't know anything except Blender. Talent is talent, regardless of software.monospaced
- Which studios?NBQ00
- Not sure really. I just heard this from Blender Youtubers.monospaced
- 3d skills are largely transferable. I came to blender from Softimage XSI and it was a very easy transition. The concepts were all the samemonNom
- If you want to work for major studios, you're probably doing most of your work in zbrush, mari, motion builder, 3d coat, Houdini (only particles and fx), etc.monNom
- To be honest, if youre new to 3d, don't think of entering a VFX house, might be wrong of me to write but it's a horrible lifestylemugwart