The Blender 3D thread
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- PhanLo1
learning this today
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- NBQ000
As much as I love Blender it's crazy how far ahead Softimage (XSI) was in terms of non-destructive modelling, texturing and all the animation rendering workflow.
Really miss it sometimes and it's still sad that Autodesk killed Softimage.
Even now after 8 years since the final Softimage version, Blender still doesn't have the tools out of the box but can probably be achieved with addons.
- That said, of course Blender has many things that Softimage didn't have. But now that I'm doing modeling & UV editing I see some limitations in Blender.NBQ00
- I thought Blender was great at non-destructive modeling with all of their modifiers and nodesmonospaced
- In Softimage anything you do (even just moving a polygon or point or edge or whatever) can be traced and activated/ disabled. In Blender it's more limitedNBQ00
- Would you be better using CAD software to get cleaner meshes? I'm always scared I mess up topology at the start and once I'm happy its a complete mess n BlenderPhanLo
- This was what I was thinking of https://twitter.com/…PhanLo
- NBQ000
Is there a better way to render scenes in blender?
I always seem to get issues or Blender crashing.
I had a sequence of 360 frames to render and it crashed after like 200. Am aware this can happen but I'm on a good M2 Pro Mac.
And how do you usually render passes for AE? Seems the best way is to render EXR files wit the selected channels you want. However the combined result looks very strange.
Any ideas?
- You can render in batches for complex scenes. I use a plugin for blender > AE so it brings all your scene data insausages
- M2s are good machines but I haven't been blown away by their performance in blender. PC with RTX card slays them.sausages
- What engine are you using? Eevee or Cycles? If in cycles turn the samples down a lot lower.PhanLo
- MultilayerEXR is the best way to do passes. There’s a compositor tutorial on the first page of this thread showing the procedure.monNom
- Looking ‘strange’ may be a result of AE not applying the same colour processing as blender does natively. You might need to bake it in and save passes as PNG.monNom
- As for crashes, that’s often a memory issue. Are you using adaptive subdivision? Bigger textures than required? GPU rending big scenes without lots of VRAM?monNom
- imbecile2
- always wondered about thisshapesalad
- Mother of god gifcannonball1978
- PhanLo1
- Love the way the way the dragon moves.skinny_puppy
- This was good too, but it wasan earlier version made in C4D https://www.youtube.…PhanLo
- Niceskinny_puppy